About
A Master's student in Computer Science specializing in Machine Learning, Theodore Mawuli Biako Anachinaba brings a robust technical foundation in full-stack web development and game engineering. With hands-on experience in React.js and the Unity game engine, he excels at translating complex designs into functional applications and optimizing performance. He is eager to apply his problem-solving skills and academic rigor to drive innovative solutions in a dynamic tech environment.
Work
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Summary
Currently developing a memory-matching 2D web-based game using the Unity engine, collaborating on design, and optimizing performance for web platforms.
Highlights
Developing a memory-matching 2D web-based game using Unity, focusing on engaging gameplay mechanics and intuitive user interfaces.
Collaborating with a cross-functional creative team to design and implement engaging gameplay mechanics and intuitive user interfaces, improving overall user experience.
Implementing core game features and optimizing performance for web platforms, ensuring high responsiveness and seamless user interaction.
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Summary
Developed and implemented web application features using React.js and PHP, enhancing front-end functionality and user experience.
Highlights
Developed and implemented critical web application features using React.js and PHP, significantly enhancing front-end functionality and user experience across key modules.
Translated complex Figma designs into pixel-perfect, functional web interfaces using Next.js and TailwindCSS, ensuring high design integrity and cross-browser usability.
Streamlined development workflows by leveraging Git and GitHub for robust version control, improving code collaboration and integration efficiency by 15%.
Managed multiple project tasks efficiently using Jira, consistently meeting deadlines and contributing to the timely delivery of key software components.
Collaborated effectively with senior developers to troubleshoot complex technical problems and integrate industry best practices, enhancing overall code quality and maintainability.
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Summary
Guided undergraduate students in 3D game development and programming with Unity, C# and C++, providing a strong foundation in software principles.
Highlights
Guided over 100 undergraduate students in foundational 3D game development and programming using Unity, C#, and C++, fostering strong software engineering principles.
Facilitated advanced networking simulations using C++ (NS3), deepening student understanding of complex network protocols and system architectures.
Mentored over 50 students in programming, simplifying complex technical topics and ensuring equitable evaluation, which improved student comprehension and performance.
Skills
Programming Languages
HTML/CSS, JavaScript, TypeScript, C#, C++, Python, SQL.
Frameworks & Libraries
React.js, Next.js, TailwindCSS, Astro, Vite, Three.js, Pygame, SDL, numpy, pandas.
Tools & Platforms
Git, GitHub, Unity Game Engine, Supabase, MongoDB, Node.js, Jira, Figma.
Concepts & Methodologies
Machine Learning, Drug Design & Development, Web Development, Game Development, Data Structures, Algorithms, Version Control, Agile Methodologies, User Interface Design, User Experience (UX), Backend Optimization, Scalable Systems, Secure Authentication, Payment Integration, Responsive Design, Networking Simulations.
Education
University of Ghana
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Master of Philosophy
Computer Science
Courses
Research Focus: Machine learning in drug design and development